mario kart Wii Mario Kart Wii
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Mario Kart Wii 64 is the sequel to Super Mario Kart DS for the
Super Nintendo Entertainment System. Changes from the original include the move to 3D computer graphics and the inclusion of four player
support.
Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm an
opponent or aid the user.
The move to three dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics,
such as changes in elevation, bridges, walls and pits. However, the characters and items remained 2D pre-rendered sprites. Music for the game
was composed by Kenta Nagata.[2]
Mario Kart 64
The introduction music for Mario Kart 64, which is loosely based on the original Super Mario Kart wii theme tune, was remixed and used in the music video game Dance Dance Revolution: Mario Mix
for the Nintendo GameCube. The game was one of the best sellers and had sold millions of copies.
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There are four forms of play in the game, Grand Prix, Time Trial, Versus, and Battle.
There are also eight playable characters, Mario, Luigi, Bowser, Princess Peach, Wario, Yoshi, Toad, and Donkey Kong. They vary in weight,
speed, and acceleration.
There are also 16 tracks that are based on different locations seen in Mario kart wii games. Each
track has a unique shape, and can contain various obstacles, hazards, and short cuts.
All eight characters participate in each race. Up to four of them can be playable characters, while the rest are computer controlled for
one or two player races, three and four player races feature no computer controlled racers.
Mario Kart Wii
On a track, various actions can be performed to change the flow of a race. Items can be acquired by hitting an item box. The items' uses
include acting as projectiles to impede opponents, speed up the user, or stop opponents through the placement of bananas and fake item boxes.
However, AI-controlled racers do not use any kind of shell. One can earn a small turbo boost through obtained items, and also by drifting,
which one can perform by hopping and tilting the control stick in the direction of the turn, allowing for speedier turns. There is also an
advanced drift technique that allows players to turn against the direction of their drift for a speed boost.[3]
In Grand Prix mode, one or two human players compete against computer players in a tournament comprised of races on four individual courses,
arranged in four-course cups. For each race, points are awarded based on placement, and at the end, the winner is decided on the number of points
accumulated.
Difficulty level is measured by engine size, 50, 100 or 150 cc. There is also an 'EXTRA' difficulty, allowing players to race on
mirrored tracks. Time trial allows a player to race around any track in the game, either by themselves, or racing a 'ghost' of a previous run,
attempting to improve their time.
If the player is racing with a ghost, this phantom player mimics the motions and time of the last personal record run. Versus entails
two to four players racing head-to-head in a single all-human race, on any course. This mode is identical to Grand Prix, without AI players, but
with the added obstacles of moving bombs placed sporadically around the track.
Mario Kart DS
Battle mode pits two to four players against one another in one of four available battle courses.
These courses are separate from the race courses, and are suited for more combat-oriented gameplay. Each player begins with three balloons
attached to their kart.
When damaged, a player will lose one of their balloons.
When all of the balloons on a kart are gone, the player is eliminated, in the case of a one-on-one match, or turned into a bomb on wheels,
able to crash into any living player and cause damage, a single time until the match ends.
The winner is the last kart to survive the battle.
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